Jet3D is a general purpose, Windows game development system intended for the creation of action in interior environments. It is a true "game engine" because it incorporates most of the elements expected in real time action, including world geometry creation, 3D rendering, physics, rudimentary scripting, animation, and dynamic sound. Jet3D's map editor, jDesigner3D, creates BSP-style world geometry and provides additional tools for adding dynamics to the level. For example, the editor provides control panels for actors, ambient sound, coronas, dynamic lights, path animation, portals, pulsing lights, spouts (smoke), and terrain. Scenes are edited and displayed in the editor's 3D viewport in real time. Jet3D includes built-in keyframe animation controls for animating world objects, actors and paths. Jet3D's physics subsystem performs collision detection against world geometry. Textures are instantly usable in the editor in windows *.bmp format, and sounds as Windows *.wav files. For a complete listing of the technical features of Jet3D, click here.
Binary (*.exe) files, resources and source code for Jet3D are available for download at SourceForge.net.
Jet3D is a descendant of the Genesis3D game engine. For a historical sketch of its origin, click here. Given its family history, Jet3D.com also honors Jet3D's Genesis3D siblings, namely, Reality Factory and tStudio3D.
Reality Factory is a comprehensive Windows game development suite based on the Genesis3D game engine. Reality Factory I was developed, expanded and refined from about 2002 thru 2009. Reality Factory tools were designed specifically to enable game development without any programming. Reality Factory II now is being developed using the Ogre3D rendering system.
Binary (*.exe) files, resources and source code for Reality Factory are available for download at the Reality Factory web site.
tStudio3D is an experimental development toolset using Genesis3D, for Windows. The set includes a custom implementation of Genesis3D including a BSP world editor (tDesigner3D), a scene editor (tDirector3D) and a distribution shell (tDeployer3D). tDirector3D can create unique, stand alone scenes by importing wavefront *.obj meshes, Genesis3D *.bsp files, *.wav sounds, *.mp3 music, Genesis3D *.act actors. All imported resources are managed in tDirector3D through a plugin system of control panels. tDirector3D scenes then can be distributed and viewed fullscreen with tDeployer3D.
Binary (*.exe) files, resources and source code for tStudio3D are available for download at SourceForge.net.